- PsychicOTKDuelist wrote:
- startup is only activated in the main phase
To activate Red Lightning effect, u need to do it in the main phase.. Once you attack, it's already battle phase, and hence you can't unflip 1 damage nor move Red Lightning to Vanguard's soul..
Here's the list of phases in one player's turn..Stand Phase
Any of your Rested (landscape) Units switch to Stand (portrait) position.Draw Phase
Draw 1 card from your Deck.Ride Phase
You can place over your Vanguard with a unit that's either the same Grade or higher by 1 Grade.
You can only do this once per turn, unless you have unit(s) with ability that allow you to do addition ride(s).Main Phase
Place a Unit with a Grade either the same as the Vanguard's or lower in the Rear Area.
You can Call as many times as you want in 1 turn.
You can activate any ability that allows you to do so in the main phase. Some abilities may
allow you to activate them in the battle phase.
You can move the Rear Guard back and forward (You cannot move your Rear Guards to the left or right).
This applies to the Rear Guard Circles on the left and right. But if a Unit is on the Circle behind the Vanguard,
it cannot move at all.Battle Phase
Put your Unit to Rest to initiate an attack.
Then declare the target of your attack that's on the Front Row of the Opponent's.
When being attacked, you can Call a Guardian to protect the Unit with its Shield effect.
You can call as many Guardians in 1 turn as you can.
But when the battle ends, all Guardians retire and the Unit that was attacked has its Power
reverted to normal.
When the attacking Unit is a Vanguard, you perform a Drive Check.
Reveal the top card of your Deck. If it is a Trigger Unit, and is of the same Clan as your Vanguard
or a Rear Guard on the field, its Trigger effect activates. Afterward, that card is sent to the Hand.
When comparing Power, if the Attacking Unit's Power is equal to or higher than its target, the attack is a success.
If the target was a Rear Guard, it retires and is sent to the Drop Zone.
If the target was a Vanguard, you calculate the damage to the Opponent by counting its Critical value.
The player receiving the damage, sends that same amount of cards from their Deck to their Damage Zone.
If a Trigger Card was revealed during the damage and is of the same Clan as your Vanguard or a Rear Guard on the field, its Trigger effect activates and is then sent to the Damage Zone.
There is no demerit to when it comes to failing an attack.End of Attack Phase
Guardians that were called are moved to the Drop Zone.
If there are Units on the Front Row that can still attack, you can attack again with them.
Declare it and repeat the process.End Phase
Declare the end of your Turn before switching to the Opponent's turn.
Got that from cf-vanguard.wikidot.com