Total Cards: 40
Total Monsters Card: 24
3 x Assault Beast
2 x Cyber Dragon
1 x Dark Resonator
1 x Flare Resonator
3 x Gravekeeper Spy
3 x Junk Synchron
1 x Mist Valley Soldier
2 x Quillbolt Hedgehog
2 x Rose, Warrior of Revenge
2 x Stardust Dragon/Assault Mode
1 x Summoner Monk
3 x The Tricky
Total Magic Cards:7
1 x Dark Hole
1 x Heavy Storm
2 x Instant Fusion
1 x Reinforcement of the Army
1 x Tricky Spell 4
1 x Tuning
Total Trap Cards:9
3 x Assault Mode Activate
1 x Magic Cylinder
1 x Mirror Force
3 x Starlight Road
1 x Torrential Tribute
Total Extra Deck Cards: 15
1 x Flame Swordsman
1 x Giltia the D. Knight
1 x Karbonala Warrior
1 x Ally of Justice Catastor
1 x Black Rose Dragon
1 x Black-Winged Dragon
1 x Brionac, Dragon of the Ice Barrier
1 x Junk Archer
1 x Junk Destroyer
1 x Junk Berserker
1 x Mist Wurm
1 x Red Dragon Archfiend
3 x Stardust Dragon
Please tell me if I should add Reload, Magical Mallet or Lighten the Load to return Stardust Dragon to the deck if I ever draw it since Assault Mode Activate only special summon from the deck. I also feel like adding a few other Assault Mode monsters for support but can't find many suitable one. Doomkaiser assault mode works best with zombie but my deck doesn't contain any, Arcanite Magician and Hyper Psychic Blaster requires Spellcaster non tuners which my deck doesn't have, Red Dragon Archfiend assault mode is too risky to be used, Colossal Fighter requiring Warrior to be in the grave( my only Warriors are Junk Synchron and Rose, Warrior of Revenge, which are tuners)