Basically...u get a lv 4 monsters from the field cards (Karakuri or Ancient Gear monsters)... summon a lv3 tuner (Deformer Remoten or Nishibachi, Karakuri Staff Officer)... Machine Duplication on the tuner... sync 1st tuner and the lv4 monster into karakuri shogun burei... burei effect pull 1 lv4 karakuri monster from deck... synch 2nd lv4 monster with 2nd tuner into another burei... burei effect pull another lv4 karakuri monster from deck... synch 3rd lv4 monster with 3rd tuner into another burei... last burei bring out lv 4 Muzanichiha, Karakuri Warrior....
if u manage to make opp field empty or cold wave them....
2600x3 + 1800 == 9600 otk...
Jake Junior Duelist
Number of posts : 210 Age : 29 Location : Yishun Registration date : 2010-06-08
Subject: Re: Karakuri 1Kill Mon Oct 25, 2010 11:22 pm
Basically...u get a lv 4 monsters from the field cards (Karakuri or Ancient Gear monsters)... summon a lv3 tuner (Deformer Remoten or Nishibachi, Karakuri Staff Officer)... Machine Duplication on the tuner... sync 1st tuner and the lv4 monster into karakuri shogun burei... burei effect pull 1 lv4 karakuri monster from deck... synch 2nd lv4 monster with 2nd tuner into another burei... burei effect pull another lv4 karakuri monster from deck... synch 3rd lv4 monster with 3rd tuner into another burei... last burei bring out lv 4 Muzanichiha, Karakuri Warrior....
if u manage to make opp field empty or cold wave them....
2600x3 + 1800 == 9600 otk...
This deck is fun only when the combo pulls through. Which is quite hard to see how it can be pulled through. Requires too much luck. I'd rather it be more consistent than luck based :O
Good luck in forming!
pokekid88 Yugi Mutou
Number of posts : 3820 Age : 35 Location : SG Registration date : 2007-12-18
Subject: Re: Karakuri 1Kill Tue Oct 26, 2010 12:41 am
that is y i'm trying to find suggestion to make it more consistent?
Machinist Junior Duelist
Number of posts : 205 Age : 43 Location : Sembawang Registration date : 2010-10-23
Subject: Re: Karakuri 1Kill Tue Oct 26, 2010 7:03 am
Most FTK/OTK deck are inconsistent.
~Happyloo~ Junior Duelist
Number of posts : 141 Age : 28 Location : Malaysia Registration date : 2010-07-11
Subject: Re: Karakuri 1Kill Wed Oct 27, 2010 6:29 pm
1x Limiter Removal 1x MST 1x Heavy Storm 3x Karakuri Disassembling Manual 2x Machine Duplication 3x Karakuri Castle of Elements 3x Geartown 3x Terraforming 2x Gold Sarcophagus
Traps (2):
2x Raigeki Break
Tested out the deck...Consistency wise....it isn't very good....
any suggestion to improve it?
I love to help with Interesting Decks. Need Solidarity and Double Cyclone!
LOL...Solidarity jams up yr machine duplication....
double cyclone is good...
now with new bureido in STOR... cyber dragon, instant fusion can be used...LOL
EAHmachinery Trainee Duelist
Number of posts : 9 Age : 27 Location : Singapore Registration date : 2011-02-23
Subject: Re: Karakuri 1Kill Wed Mar 02, 2011 8:27 pm
1X mirror force 3x karakuri ninja kuikku 3X karakuri merchant 3X karakuri komachi 3X karakuri strategist 2X machina armoured unit 3X royal decree 3X my body is a shield 2X karakuri bushi 2X borrowed karakuri warehouse 1X cyber dragon (u can place 2 instead) 1X limiter removal 3X karakuri soldier 2X mystical space typhoon 1X monster reborn 1X machine duplication 1X book of moon(too bad its limited) 1X karakuri ninja nanashick 1X swords of revealing light( to stall b4 the otk) 1X card trooper 1X karakuri anatomy for this otk u can either use machine duplication or use k* komachi to normal summon one extra k* monster then tune burei and special summon another k* komachi from deck normal summoning one more k* monster and repeating this process until u have 3 burei which will lead to a total of 8100 damage. to ensure this otk is not disupted by dimensional prison, solemn warning, or solemn judgement. royal decree is used to cancel out traps while my body as a shield can protect your monsters for the small cost of 1500 lp out of your total 8000. machine duplication may be used to special summon komachi or strategist, increasing your chances of an otk. to draw cards for this otk u can use bureido, coupled with burei's position changing effect to change the position of your monster adding counters to karakuri anatomy and using bureido's effect for a draw engine, providing a massive amount of hand advantage while being able to protect your monsters with the aforementioned my body as a shield. merchant can be used to search out warehouse changing your merchants battle position and searching out komachi, while simultaneously adding a counter to karakuri anatomy, allowing for draw power.
yangyang548 Junior Duelist
Number of posts : 167 Age : 27 Location : Jurong West Registration date : 2011-03-14
Subject: Re: Karakuri 1Kill Fri Mar 25, 2011 8:04 pm
im not sure if this help much but my build focus on draw power so that i could easily get cards i want and make the whole deck more flexible to use O.o
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